Elden Ring: all of the updates about FromSoftware’s open-world hit

3 months ago
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  • Here are some small but helpful tips for starting Shadow of the Erdtree

    Screenshot from Shadow of the Erdtree featuring a character using a new Aspect of the Crucible spell resulting in golden barbs sprouting from the character’s back.

    Image: FromSoftware

    Before Shadow of the Erdtree finally goes live, Bandai Namco has implemented a patch that adds a couple of small features and updates just in time for the DLC’s launch in a few short hours. FromSoftware also shared a new launch trailer to herald the DLC’s arrival, but it’s chockful of spoilers, so beware. The update isn’t particularly earth-shattering, but it does include some things worth keeping in mind before all you Tarnished get your head beat in by the vicious monsters patrolling the Shadow Lands.

    Firstly, we get new hair options! I was pretty down on Elden Ring’s character creator for its lack of Black hairstyles. It just didn’t make sense that the character creator was so robust and detailed but lacked hairstyles that represent a good chunk of the human population. There are five new styles to choose from, with two of them being dreadlocks. I chose the loose loc option so my Tarnished can finally get rid of her abhorrent pigtails. I’m not sure if the “white hairs” option was present in the base game or a new addition with this patch, but I really like how it adds gray to my locs, reminding me of when I started picking out errant gray hairs when I had locs.

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  • Ash Parrish

    And most of ‘em still haven’t beaten Mohg.

    To prepare us for Shadow of the Erdtree FromSoftware has released a “The Journey So Far” video. The company has also announced that Elden Ring itself has sold 25 million copies. But honestly, considering that in order to even access Shadow you need to beat Shardbearer Mohg — a feat only 38% of Steam players have achieved — FromSoftware would have been better off releasing a “How to beat Mohg” video.


  • Ash Parrish

    The Shadow of the Erdtree looms.

    Bandai Namco has announced that it will debut the story trailer for Shadow of the Erdtree today at 11 AM ET / 8 AM PT. There’s exactly one month until the highly anticipated DLC to 2022’s Game of the Year finally launches and there are a whole lot of messed up lil’ dudes FromSoftware has to show off between then and now.


  • Richard Lawler

    April Fools’ 2024: Elden Ring expansion.

    They didn’t say DLC (Elden Ring: Shadow of the Erdtree won’t be here until June 21st); they said expansion. And they delivered.


  • Ash Parrish

    While you were studying the Erdtree, I studied the blade.

    They got some Sekiro in my Elden Ring.

    Tamoor Hussain from GameSpot noticed that the Shadow of the Erdtree DLC has incorporated elements from Sekiro: Shadows Die Twice. In a part of the new trailer, it looks like a monster (or a Tarnished, can’t tell) is doing some flippy-dippy martial arts nonsense. Turns out it’s a move taken from one of the mini-bosses in Sekiro. Every FromSoftware game incorporates elements from its siblings and it’s neat to see those influences proliferate throughout.

    I can’t wait for this DLC to ruin me.


  • Richard Lawler

    Get your first look at Elden Ring’s Shadow of the Erdtree expansion on Wednesday morning.

    It’s been almost a year since FromSoftware announced it was working on DLC for the 2022 hit Elden Ring, and now we have a date and time for the first Shadow of the Erdtree gameplay reveal trailer: February 21st, 10 AM ET / 7AM PT / 4PM CET.

    The 3-minute presentation will be available on YouTube with subtitles in your preferred language.


    Image with the Shadow of the Erdtree trailer reveal date and time.

    Image with the Shadow of the Erdtree trailer reveal date and time.

    Image: FromSoftware (X)

  • Ash Parrish

    Tarnished on Tour.

    Bandai Namco has announced that it’s launching an Elden Ring concert tour. Dubbed a “symphonic adventure,” the concert will feature a live orchestra and choir synced up to visuals and sound effects from the game. The tour starts in Paris with tickets to go on sale at 10 AM EST tomorrow.


  • Ash Parrish

    Huge Elden Ring update will seemingly make players a lot harder to kill

    elden ring art

    Image: FromSoftware

    Elden Ring, the game that feels like it was released several years ago but was in fact launched just this February, has announced a massive update. According to Bandai Namco on the game’s website, the patch intends to “encourage more versatility in terms of gameplay” — if “encourage” also means “make you a nigh unkillable god in single player.” A lot of weapons and spells were buffed, very few things were nerfed, and it seems like it’s going to get a lot harder to kill your friends in PVP. The patch notes are indeed massive, but I’ve picked out a few highlights.

    Glintstone Pebble / Shard Spiral: increased attack power

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  • Adi Robertson

    All hail Elden Ring’s ever-growing map

    A portion of Elden Ring’s map

    One of Elden Ring’s most polarizing features is its willingness to withhold information. While it’s less arcane than earlier FromSoftware titles like Dark Souls, the game constantly hands you items, quests, and mechanics with very little explanation. But after 130 hours and counting in the Lands Between, I’m in love with how well it sometimes deploys that obscurity. And there’s no better example than Elden Ring’s map, which has transcended a simple open-world convention to become one of my very favorite pieces of the game.

    If you’re still in the early areas of Elden Ring, you might want to skip this post because I’m going to talk about a mechanic that relies on mystery. But if you’ve played a bit of the game, you might know what I’m talking about. Elden Ring’s map offers a constant give-and-take of showing players new spaces to explore, then pulling back a curtain to more places that they didn’t even realize could exist. It withholds information only to reveal it in a way that’s delightful, satisfying, and entirely in keeping with the world’s vast scope. It’s not just an interface element — it’s a meta-game in its own right.

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  • Ash Parrish

    Elden Ring speedrunners race to the bottom

    Image: Bandai Namco

    Elden Ring is just so massive and its bosses are so tough that the average player will probably take over 60 hours to beat it. But speedrunners, assisted by some traditional speedrunning tricks and the game’s own open design, have somehow managed to beat the sprawling game in under 30 minutes.

    For a speedrunning enthusiast, the first days of a game’s release are extremely exciting. New techniques and optimizations are constantly being discovered, as boss behaviors and the runner’s own luck work with or against them, making almost every run a possible world record. While every runner is ostensibly competing against the clock, two runners have emerged in the Elden Ring speed community, each racing to post lower and lower times.

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  • Ash Parrish

    I’ve made a huge mistake in Elden Ring

    In Elden Ring, it’s killed or be killed — brutally. The game is designed to put you ever on the defensive, ready to lash out before you yourself can be lashed. But that shoot first, ask questions later mindset led to an event I truly and deeply regret. I killed a dragon, and I feel really awful about it.

    In Elden Ring, even the damn flowers are dangerous, but contrary to the game’s reputation, not everything in the Lands Between wants to kill you. There are those cute rodents that scurry about and delightful little donut-rolling sheep that exist only to bleat at you as you zip by them on Torrent. I’ve had so many peaceful moments sitting on the edge of a cliff, gazing in wondrous awe at the golden Erdtree with a convocation of eagles for company. I’d never think to kill any of these creatures because, for one, they’re worth a pitiful amount of runes, and secondly, they’re harmless. (Editor’s note: killing the calm, wise old tortoises should be punished by a full game restart, even if it’s an accident.)

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  • Ash Parrish

    Elden Ring’s world is full of mystery, but I’d rather wait for a guide

    Image: Bandai Namco

    It seems like everyone, even people who don’t usually partake in FromSoftware games, is playing Elden Ring. It’s currently the seventh most played game on Steam based on number of concurrent players and has a score of 97 on Metacritic, putting it on track to be this year’s highest rated game.

    And while I have enjoyed the bits of Elden Ring I’ve played, I’m not too keen on joining the rest of my Tarnished colleagues in the Lands Between just yet. I’m gonna wait for the guide writers, speedrunners, and wiki editors to catch up, because from my dabblings in FromSoftware games, I know that in order to truly enjoy Elden Ring, I’m gonna need a lot of help that just doesn’t exist yet.

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  • Ash Parrish

    Elden Ring’s character creator fails Black players

    Most of you playing Elden Ring are probably knee-deep in the Lands Between, getting your shit rocked by that asshole on the horse, but my mind hasn’t left the game’s first menus. Though the many classes present a paralyzing wealth of options, it’s not the question of what class to play that has me stuck. It’s the character creator. I’m stymied by the bizarrely incongruous system that allows for an unprecedented level of control of every minute detail of facial feature but only has one kinky hair option.

    I didn’t expect much from Elden Ring’s character creator. FromSoftware games have a bit of a reputation for being kinda bad at character creation, especially regarding skin. In Bloodborne, skin colors and textures were distinctly unnatural-looking. My character was this orangey-looking mess of a human, and there were precisely zero kinky hair options. 

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  • Ash Parrish

    Elden Ring PSA: Bandai Namco warns of PS5 save bug

    elden ring

    As Elden Ring rockets up the charts, amassing some of the most glowing reviews this side of Breath of the Wild, Bandai Namco has issued a PSA letting players know it’s working on ironing out some of the day-one kinks.

    In the PSA, Bandai Namco said it’s working on correcting some issues related to mouse over-sensitivity, PC anti-cheat bugs, and frame rate / game performance issues that, somewhat annoyingly, cause the game to stutter at random moments.

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  • Andrew Webster

    Elden Ring is a sprawling fantasy epic so good I don’t want it to end

    Screenshot pf a character fighting a beast from the Elden Ring game.

    When I was a kid, I would look at paperback fantasy novels and dream. I was too young to read these tales of sex and violence, but those hand-painted covers, full of dragons and swords and ancient ruins, held a promise of adventure that captivated me. It’s a feeling I continued to chase when I went on my own fantasy quests in games dating back to the original Legend of Zelda. Few have been able to match my paperback-inspired imagination; they’re often too restrictive or linear to create that sense of freedom I craved. None have gotten as close to that feeling as Elden Ring.

    The latest release from Bloodborne and Sekiro developer FromSoftware, Elden Ring is, at its most basic, an attempt to merge the studio’s distinctive action-RPG formula with an expansive open world. Think of it like Dark Souls meets Breath of the Wild, and you’re close. It’s an ambitious premise, but it’s also one Elden Ring more than lives up to. It has everything you’d expect from the developer — deep and challenging combat, complex systems, lore that’s equal parts beautiful and sad — and fuses it with an absolutely gigantic world that you can explore however you like.

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