Sony announces the PS5 Pro with a larger GPU, advanced ray tracing, and AI upscaling

1 month ago

The PS5 Pro is official. After months of leaks, Sony just announced a more powerful PS5 console during a special technical presentation. Mark Cerny, the lead architect of the PS5 console, says the PS5 Pro improves on the original console in three key ways: a larger GPU, advanced ray tracing, and custom AI-driven upscaling.

The PS5 Pro will launch on November 7th, priced at $699.99, and it looks similar to the slim version of the PS5 — just like recent leaks suggested it would. It has three stripes down the side, and it doesn’t come with a disc drive.

The hardware upgrades inside will result in 45 percent faster rendering, according to Cerny, and should improve the detail of certain games and frame rates. One of the key reasons for the PS5 Pro is to allow PS5 Pro players to not have to choose performance modes over fidelity ones. “Players are choosing performance about three quarters of the time,” says Cerny.

Sony has upgraded the GPU inside the PS5 Pro with 67 percent more compute units that the current PS5 console, and it has 28 percent faster memory, too. That all adds up to the 45 percent faster rendering of games.

This extra power should improve ray-traced games, with Sony suggesting that developers will be able to allow “the rays to be cast at double, and at times triple, the speeds of the current PS5 console.”

The PS5 Pro also includes Sony’s new AI-powered PlayStation Spectral Super Resolution (PSSR) feature, which is essentially an upscaling technique similar to Nvidia’s DLSS or AMD’s FSR to improve frame rates and image quality for PlayStation games. This custom PSSR upscaling is designed to replace a game’s existing temporal anti-aliasing or upsampling implementation.

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